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World of Warcraft: Cataclysm


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World of Warcraft: Cataclysm (Games)
World of Warcraft: Cataclysm (Games)
World of Warcraft: Cataclysm (Games)
World of Warcraft: Cataclysm (Games)
World of Warcraft: Cataclysm (Games)
World of Warcraft: Cataclysm (Games)
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Information about World of Warcraft: Cataclysm

World of Warcraft (20 walls): Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft (20 walls), following Wrath of the Lich King. It was announced at BlizzCon 2009 (8 years ago) on Aug. 21, 2009 (8 years ago), though details leaked earlier. It adds a substantial amount of content to the game world, including two new races (Goblins for the Horde, Worgen for the Alliance), new race/class combinations, entirely redesigned zones, flying mounts in Azeroth and guild leveling and achievements. It also raises the level cap to 85.

Story

While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire. Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

Development

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.

Kalimdor and the Eastern Kingdoms are central to World of Warcraft (20 walls) lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.


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