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Tom Clancys Splinter Cell


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Tom Clancys Splinter Cell (Games)
Tom Clancys Splinter Cell (Games)
Tom Clancys Splinter Cell (Games)
Tom Clancys Splinter Cell (Games)
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Information about Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell is a series of games endorsed by American author Tom Clancy. The success of the series spawned a novel series in 2004 (16 years ago) written under the pseudonym David Michaels. The protagonist, Sam Fisher is a highly trained agent of a black-ops division of the NSA, dubbed Third Echelon.

Splinter Cell, as a brand, is owned by Tom Clancy's company, Rubicon, and is licensed to Ubisoft to make the games. The characters of the game, as well as "Third Echelon" itself, were created by Ubisoft writer JT Petty.


The Splinter Cell novels are written under the pseudonym David Michaels by different authors. The first two novels were written by American author Raymond Benson, also known for being the author of several official James Bond novels and short stories. In 2006 (14 years ago), Benson stepped down from writing further novels and said that the next novel would be written by another author under the same pseudonym. Grant Blackwood authored the third and fourth novels and is continuing with the fifth novel titled "Conviction"

Tom Clancy's Splinter Cell (2004, 16 years ago) by Raymond Benson as David Michaels
Tom Clancy's Splinter Cell: Operation Barracuda (2005, 15 years ago) by Raymond Benson as David Michaels
Tom Clancy's Splinter Cell: Checkmate (2006, 14 years ago) by Grant Blackwood as David Michaels
Tom Clancy's Splinter Cell: Fallout (2007, 13 years ago) by Grant Blackwood as David Michaels
Tom Clancy's Splinter Cell: Endgame (to be released Oct 27, 2009 (11 years ago)) by Grant Blackwood as David Michaels
Tom Clancy's Splinter Cell: Conviction (to be released Nov 24, 2009 (11 years ago)) by Grant Blackwood as David Michaels


The existence of a movie in pre-production has been confirmed both by news sources and by the inclusion of a teaser trailer in the Platinum Hits Edition, "Collector's Edition" and European Edition of Tom Clancy's Splinter Cell: Chaos Theory. Originally, Peter Berg, director of Friday Night Lights, was slated to direct/produce and Splinter Cell video game scriptwriter J.T. Petty was slated to write, along with John J. McLaughlin.

J.T. Petty and Peter Berg left the project in summer 2005 (15 years ago) and the project shifted from Paramount pictures (wallpaper) to DreamWorks Not long after, however, Viacom, the parent of Paramount Pictures, purchased DreamWorks. Since then, there has been no updated information on the film, and production is considered to be stalled.


Stealth is a critical aspect of gameplay; shooting and killing any civilians or enemy units may result in mission failure or increased difficulty (as guards may arm themselves or become more alert to better prepare for an attack). An alarm usually occurs if a non-player character spots a casualty, an unconscious person, or Sam Fisher himself. In the first two games, the mission is aborted after a set number of alarms have been triggered; sometimes only one will end a mission prematurely, depending on the mission. The third game features a new system, in which enemies move up to a new level of awareness for every alarm triggered. For example, after the fourth alarm is set off, enemies will fortify positions around the map and wait for the player.

The smoothest way forward in the game is to remain invisible, select non-obvious routes, and utilize diversions to pass guards. The game is a combination of problem solving and quick action. Attacks must be swift, silent, and decisive to ensure success.

Pandora Tomorrow introduced a two-on-two multiplayer mode, pitting two very differently equipped teams against each other. Chaos Theory further evolved that mode and introduced a cooperative mode. This mode plays out very much like the single player mode, yet features a myriad of moves that may only be performed by both players acting as a team. The cooperative storyline in Chaos Theory and the sixth generation version of Double Agent parallels that of Sam's in single-player mode, acting on information he obtained or providing support in the field. As trident goggles are unique to Fisher, cooperative spies wear goggles with two lenses that are either red or blue.

Originally, Tom Clancy rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both thermal vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it. This also gave the Splinter Cell series a recognizable signature, a desirable feature. Current technology now allows goggles with both thermal and night visions (as used in the Vegas' games) to be available for the military.


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