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Need For Speed: Pro Street


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Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
Need For Speed: Pro Street (Games)
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Information about Need For Speed: Pro Street

Need for Speed: ProStreet (0 walls) is the 11th installment of Electronic Arts' popular racing game series Need for Speed. On May 21, 2007 (10 years ago), Electronic Arts published a teaser trailer of ProStreet, and officially announced it ten days later. It was released worldwide in Nov. 2007 (10 years ago).

The demo, featuring two races, one speed challenge and one grip race, appeared on Xbox Live on Oct. 26, 2007 (10 years ago), on PlayStation Store on Nov. 1, 2007 (10 years ago), and on PC on Nov. 2, 2007 (10 years ago). The PC version is the last in the series to use CD-ROMs, which are succeeded by the usage of DVDs for the rest of the series.

ProStreet is followed by Need for Speed: Undercover.

Gameplay

Need for Speed: ProStreet (0 walls) has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need for Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Clubman Racing. The performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.

Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the PS2 version), Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.
In Speed Challenge races, players must cross the finish line first to win the race. Players have to be cautious in Speed Challenge at speeds exceeding 180mph.
In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in Need for Speed: Most Wanted.
In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.
Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2, PlayStation Portable, Nintendo DS and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous titles) where any object in the game world has the potential to inflict cosmetic damage breaking off pieces of the car such as the hood,bumpers,side view mirrors, light damage, or heavy damage which reduces performance of a car, and even has the potential to total a car immediately after impact.

ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (all versions except the PlayStation 2 and Wii versions).

The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).

Online

Online modes are not featured in the PlayStation 2 and Wii versions. However the PlayStation Portable, Nintendo DS, Xbox 360, PlayStation 3 and Windows PC versions feature online mode. Unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built car can also be shared online via blueprints, with the creator being given credit whenever their car setup is used for a leaderboard.

Vehicles

There are a total of 55 driveable cars in ProStreet.(46 on the PlayStation 2 and Wii)(76 with add-ons)Like previous iterations, the cars are organized into 3 categories: Tuners, Muscle and Exotic. Cheats can unlock 4 more.

The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download. In dec. 2007 (10 years ago) EA released a booster pack (expansion pack) that added another.

16 cars that were made available via download. The Booster Pack was a free download available for PC, Xbox 360 and PlayStation 3.

Characters

In Prostreet, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a King; however, his face is never seen, as he wears a helmet all the time in the footage. He also never speaks, much like the main character in the games from Need For Speed: Underground (5 walls) to Need for Speed: Carbon.Ryan Cooper is also mentioned in Need For Speed: Undercover, where a police officer claims to have Ryan in his car, but he will not speak or take off his helmet, like in ProStreet.

ProStreet features some girls cast as characters in the game:

Krystal Forscutt (5 walls), a former Big Brother Australia contestant,
and Sayoko Ohashi are starting girls.
All three announcers voices heard throughout ProStreet's career mode are real-life, professional race commentators :

Jarod DeAnda (Big-Jay Battle Machine & Noise Bomb) is an announcer Formula D events,
John Hindhaugh (Roger Evans from R3act Team Sessions & G-Effect) is the long-term host of Radio Le Mans,
JBird (J-Mack from Super Promotion, Noise Bomb & Rogue Speed) is the official voice of NOPI.
In ProStreet, there are five Kings that Ryan must defeat in a set of challenges to become the Street King.

Plot

The game begins where a former street racer known as Ryan Cooper enters a challenge day and wins it with a Nissan 240SX. Ryan is mocked by Ryo Watanabe, the Showdown King.

He then moves on to Battle Machine a famous race organization and he dominates it. He then moves onto Showdown Chicago promoted by Super Promotion and the best organization is introduced, the Super Promotion , there are other organizations in each specific event such as the Noise bomb for drift, G Effect that are a circuit crew, ROGUE SPEED which is for drag, and Nitrocide for speed runs. Each organization has a top race team, Apex Glide, Touge Union, Grip Runners, Aftermix, and Boxcut, respectively. Ryan dominates the showdown and moves onto React Team Sessions. He then moves onto another Showdown and dominates it. He then receives invites to elite organizations of the four Kings of Drag, Drift, Grip and Speed challenge. He beats them and earns their crowns and dominates enough organizations and showdowns to face Ryo who drives a Mitsubishi Lancer Evolution (4 walls) X. Ryan beats him and the Super Promotion team leaves Ryo. Ryan then becomes Street King owning all the crowns of the Kings and becomes the Street King.

Development

The official title was leaked several months before the official announcement. Soft Club, the Russian distributor of the game, unveiled the name and release date of the game in Feb. 2007 (10 years ago). EA had not until the official announcement on May 31, 2007 (10 years ago), given any clue about the game's title.

Reception

ProStreet has been given a rating of 7.0 (good) by GameSpot for PlayStation 3 and Xbox 360, a 6.5 (fair) for Windows PC, Wii and PlayStation 2, and a 4.0 (bad) for PSP, as well as a 7.0 rating by Game Informer for all platforms. Both reviews have cited the lack of police in the game, the handling of cars being unrealistic, and the fact that ProStreet strays away from its traditional roots of street racing as reasons for the ratings, as well "an overload of in-game advertising and a higher hardware requirement (causing poor sales on the Windows version)." IGN.com awarded the PC version a 6.9 (passable) but mentioned the common complaint that all of the cars had shoddy performance and terribly unrealistic handling. videoGaiden lambasted the game in its 2007 (10 years ago) Christmas special, having harshly criticised its predecessors in the previous two years. The main criticism was that the game was as lacking in substance as the previous installments, but also lacked the high production values of those titles. These were the lowest ratings ever in the series despite higher sales of the next game, Undercover.

The PlayStation 2 and Wii versions were also criticized due to missing content, downgraded graphics and frame rate issues.

Source: en.wikipedia.org


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