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Modern Warfare 2


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Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
Modern Warfare 2 (Games)
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Information about Modern Warfare 2

Modern Warfare 2 (packaged as Call Of Duty (3 walls): Modern Warfare 2) is an upcoming first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on Feb. 11, 2009 (12 years ago), the game is due for worldwide release on Nov. 10, 2009 (12 years ago). It is the sixth installment of the Call Of Duty (3 walls) series, and the direct sequel to Call Of Duty (3 walls) 4: Modern Warfare, continuing along the same storyline.

Modern Warfare 2 will be released in conjunction with two other Call Of Duty (3 walls) games: Call Of Duty (3 walls): Modern Warfare: Mobilized for the Nintendo DS, and Call Of Duty (3 walls): Modern Warfare, a port of Call Of Duty (3 walls) 4 designed for the Wii console. In addition, a comic book series based on one of the game's characters will also be produced, entitled Modern Warfare 2: Ghost. The developer has stated that the game's proprietary IW 4.0 game engine is an improvement over the engine used in its previous game.



In response to questions about the length of the single-player campaign, Infinity Ward CCO Jason West stated that Modern Warfare 2 would not be longer than the 6-10 hour-long campaign of Call Of Duty (3 walls) 4. Mission settings in the game will include Russia, a military base in Kazakhstan, a desert area in Afghanistan, and Rio de Janeiro, Brazil. New features include the ability to dual wield handguns.


Special OpsModern Warfare 2 will feature a cooperative mode entitled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call Of Duty (3 walls) 4. These missions will take place in a variety of locations from the campaign mode, but are related to story of the campaign itself. Special Ops supports cooperative play for up to two players, and can be played alone, in split-screen locally with another player, or online with another player. It includes such scenarios as a snowmobile race, a battle alongside U.S. Navy SEALs, and fending off a wave of 50 enemies at once.

Special Ops is divided into separate groups of missions with changeable difficulty levels. The third group, "Charlie", includes the mission "Breach and Clear", where the objective is to just make it to the end of the level. At the beginning of a mission, players select what weapon to use from several scattered around a room before the actual mission commences. Once a choice has been made, a nearby wall is breached and the mission begins. At the end of each mission, a statistics screen displays how long the player took to complete the level and how many kills were scored. Successfully completing a mission earns the player stars, with missions completed on Veteran difficulty rewarding up to three stars. These stars can be used to unlock further missions in the mode.

The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system of Call Of Duty (3 walls) 4, but also introduces several new features. Aside from new weapons and equipment, 15 different kill streak rewards can be unlocked and selected by the player. Among these is the ability to receive a supply drop after four kills, a predator missile strike after 5 kills, and to call in a strike by an AC-130 gunship after achieving 11 enemy kills in a row. It is also now possible to upgrade perks to a "pro version". Another new addition to online multiplayer, is in game host migration, which means that if the match host leaves the game, players will remain (instead of being reset to the game lobby like in Call Of Duty (3 walls) 4) while a new host is selected and the game resumes.


Activision on dec. 3, 2008 (13 years ago). Activision subsequently retracted their announcement, stating that any information about an upcoming Call Of Duty (3 walls) game was "speculative"; Infinity Ward also asserted that they had not officially confirmed their latest project at that time. On Feb. 11, 2009 (12 years ago), Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009 (12 years ago)." The game has been tested in an internal beta by the development team. While both Call Of Duty (3 walls) 4 and Call Of Duty (3 walls): World at War have been preceeded by public multiplayer betas, Infinity Ward's Community Manager Robert Bowling has stated that no public beta will be released for Modern Warfare 2 unless it was determined that the internal beta did not provide adequate feedback.


Voice actor Ken Lally, who has previously provided motion capture work for the Resident Evil 5 character Albert Wesker, confirmed that he provided voice work for Modern Warfare 2; his role in the game was not specified. 50 Cent will provide voice work for the Special Ops and multiplayer modes, playing as "one of the squad voices." On Aug. 20, 2009 (12 years ago), Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower are confirmed voice actors for the game. It has been confirmed that McKidd will voice "Soap" MacTavish.

According to The Gorfaine/Schwartz Agency, Hans Zimmer will compose the score for Modern Warfare 2.

Game engine

The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call Of Duty (3 walls) 4. The new engine can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.

Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level. The developer demonstrated that the game engine uses a "dynamic AI," which has replaced the respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack more quickly. The player cannot depend on an enemy being in the same location because enemies will behave differently each time a level is played.


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