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Killzone


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Killzone (Games)
Killzone (Games)
Killzone (Games)
Killzone (Games)
Killzone (Games)
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Information about Killzone

Killzone is a first-person shooter exclusive to the PlayStation 2 game console, developed by Netherlands-based Guerrilla Games and released on Nov. 2, 2004 (15 years ago) in North America. A sequel, Killzone: Liberation was released on the PlayStation Portable and another followup, Killzone 2 was released for the PlayStation 3 on Feb. 27, 2009 (10 years ago). The game is the first of the Killzone series.

Gameplay

The game has online capabilities and up to 16 players can participate in a game. However, there is no centralized online service but local servers, hence no worldwide competition.

The game features 8 maps which are based on maps from the Single Player Campaign. Battlefields features all weapons from the Single Player game, with the exception of the Laser Designator and the knife. Battlefields Offline features 1 player support with up to 15 bots, 6 gamemodes, and two teams (ISA and Helghast) available. The online portion is similar to the single player except there is no 2-player splitscreen.

Online play was well received by many. Shortly after the game was released, players found and began to exploit glitches in both the NA and EU versions of the game. The NA version of the game received two downloadable updates, the latest one patching the game to version 2.0. This eliminated many glitches and thus almost brought an end to the cheating.

Plot

The game is set in an era of space colonization where the Helghast Empire has recovered from its defeat in the First Helghan War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (I.S.A.) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it all the more difficult for the outnumbered I.S.A. forces.

In the game, the Helghast are a faction of human descendants who colonized the planet Helghan many generations ago. The planet's harsh environment forced the Helghast to adapt and mutate so much that they can no longer be considered human. They are stronger, faster and more resilient than their human cousins, and possess a burning hatred for humanity. Except for a small number of half-breed Helghast and trained troopers, they require a gas mask and air processing tank that creates air similar to that found on the planet Helghan.

The player takes control of I.S.A. Captain Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the I.S.A. operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.

Development

Killzone was announced in 2003 (16 years ago) and early began receiving hype when video game websites began releasing previews and rumors about the game, having been dubbed a "Halo-killer". Upon release, the game received average reviews, with frame rate issues, jumpy controls, and glitches being cited as problems.

Reception

Killzone received mixed reviews from magazines and websites. Reviewers cited technical problems with Killzone, including inconsistent AI, occasional bugs, frame-rate issues, distracting graphical glitches, repetition of the same voices, short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre" and Into Liquid Sky stating that it "needs more refinement". PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have...and come away shaking." In light of these problems, reviewers such as GameSpy commented that Killzone was not the "Halo killer" that it had been previously hyped as before its release. On the positive side, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone ; it was also credited for its unique hard sci-fi art design.

Source: en.wikipedia.org


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