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Hitman: Contracts


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Hitman: Contracts (Games)
Hitman: Contracts (Games)
Hitman: Contracts (Games)
Hitman: Contracts (Games)
Hitman: Contracts (Games)
Hitman: Contracts (Games)
Hitman: Contracts (Games)
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Information about Hitman: Contracts

Hitman: Contracts is a stealth game, developed by IO Interactive. The game is the third game of the Hitman video game series, released Apr. 20, 2004 (13 years ago). It is the sequel to Hitman 2: Silent Assassin. The game features recreations of four levels from Hitman: Codename 47. The storyline intertwines between two missions in its sequel, Hitman: Blood Money. The game is considered to be the darkest and most violent game of the series yet, due to the overall dark and depressing tone throughout the game's missions.

Contracts sold over three million copies by the end of 2004 (13 years ago).

Soundtrack
The soundtrack of the game, composed by Jesper Kyd, is darker than that of previous entries. While Silent Assassin featured a grand orchestral score, the score of Contracts was that of dark electronica.

Gameplay

Gameplay centers around the exploits of a hitman, Agent 47 as he is sent to various locations to assassinate targets. An array of weapons can be used, from shotguns to jian. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. Players are rated on their performance in a system that records statistics such as shots fired, NPCs killed, and the amount of aggression and stealth applied in the mission; regarding the aggression and stealth statistics specifically, players will be rated a wide array of titles that range from "mass murderer," the most aggressive title, and "silent assassin," which in contrast is the highest stealth rating.

As players progress through the game, they can collect the various armaments found in the levels, allowing them to be used in future missions. Aside from the more straightforward ways of killing targets such as gunplay and strangulation, several missions allow the player more subtle ways to eliminate hits, such as food and drink poisoning or "accidents" involving the environment, e.g. falling from a balcony or dying from a heat-induced heart attack in a sauna.

Contracts continues the trend of "context sensitive" actions, which means that one button is used in multiple situations for multiple uses. For example, when the player is near a door, the context sensitive button will allow the player to perform door-relevant actions such as keyhole peeking, lockpicking, and simply opening it, but when the player is near an unconscious individual, the same button will allow the ability to either acquire the person's outfit or drag the body to an area where it can be hidden from guards.

Along with the context sensitive button, the suspicion meter returns as well; this meter informs players of how close they are to blowing their respective cover. Such actions like excess running indoors, brandishing weapons openly, residing in restricted areas, or sneaking can raise suspicion. As previously stated, if the suspicion meter fills, guards will open fire on sight of the player and the current cover becomes useless.

Disguises can be either found in the environment or taken from indisposed bodies and can be used to access areas restricted to most individuals in a level. These disguises can be seen through by guards, as stated above; e.g. if guards in a level are all wielding shotguns, then if the player assumes the guise of a guard and is not armed with a shotgun, he will draw suspicion and potentially blow his cover. Though a plethora of disguises exist throughout the game, the most unique is the SWAT uniform, which remained absent from previous titles. Naturally, the SWAT uniform is unavailable unless a SWAT team are present in the level, and the uniform is unique because it allows a percentage bullet protection and a provides a radio that reveals the actions of the SWAT team in the area.

Plot

The game begins with a cutscene showing a wounded Agent 47 wandering through a dark hotel corridor and arriving at his room. Upon entering, he collapses and begins to have flashbacks regarding previous assassinations he committed, beginning with the aftermath of killing Dr. Ort-Meyer at the end of the original game. The missions are primarily focused on replays of previous missions in the original game, except played in reverse. The graphics, maps and artificial intelligence have been improved and modified, not to mention the presence of rain or snow in every level and peculiar, unnatural events occurring in some levels. In the game, 47 visits several locations, including Romania, Kamchatka, the United Kingdom, Rotterdam, Budapest, Hong Kong, and finally Paris.

While 47 suffers, a doctor sent by The Agency (4 walls) arrives unexpectedly and treats 47, then flees when he discovers GIGN officers surrounding the hotel. At the end of the game, 47 regains consciousness in the hotel room with an expired mission briefing. It is revealed that 47 was hired to kill a US ambassador, Richard Delahunt, and a famous tenor at an opera house in Paris (an event later seen in Hitman: Blood Money (18 walls)), but was also tasked to kill their mutual friend, Inspector Albert Fournier who has sent a team of police to capture 47 after discovering his hideout.

47 discovers the situation he is in and moves on to kill the inspector and escape the area. He then makes his way to the airport, where he boards a plane and escapes the country. His contact, Diana, reaches him on the plane and suggests that his target may have been tipped off.

Hitman's creator is called Dr. Orthomeyer and not Ort-Meyer in this game.

Soundtrack

  1. White Room & Main Title (5:31)
  2. SWAT Team (3:57)
  3. Hong Kong Underground (4:43)
  4. Slaughter Club (8:51)
  5. Streets of Hong Kong (6:40)
  6. Double Ballers (2:36)
  7. Winter Night (3:34)
  8. Weapon Select Beats (1:40)
  9. 47 Detected (3:10)
  10. Invader (3:42)
  11. Slaughterhouse (6:14)
  12. Sanitarium (4:30)
  13. Budapest Bath Hotel (5:23)


Source: en.wikipedia.org


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