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Empire Earth


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Empire Earth (Games)
Empire Earth (Games)
Empire Earth (Games)
Empire Earth (Games)
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Information about Empire Earth

Empire Earth, also known as EE, is a real-time strategy computer game developed by Stainless Steel Studios and released on Nov. 23, 2001 (19 years ago). It is the first game in the Empire Earth series. It has been described as very similar to the Age of Empires series, and received positive reviews.

The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations. Empire Earth spans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age.

An expansion pack was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on sep. 17, 2002 (18 years ago). It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets.

Gameplay

Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics instead of sprites like Age of Empires II, the comparable game at the time. The game itself contains many unique and innovative features, including a well implemented "morale" system, which directly affects individual units statistics. It also incorporates a "hero" system. Heroes can be built at the town centre or capital. There are two types of heroes, Strategist heroes who heal surrounding units and can demoralize enemy units while Warrior heroes give morale to surrounding units and have a greater attack power. Finally, the player has the option of creating their own civilization with unique bonuses. Empire Earth has a map editor included.

Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.


In-game screenshot of Empire Earth.Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at Archery Ranges. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables. Siege weapons are produced at Siege Factories such as catapults, they are available from the Bronze Age to the Dark Ages then are later replaced by the trebuchet in the Middle Ages and ending their use in the Imperial age, when cannons emergedand are available then on. In the Atomic Age-WW1 epoch some new buildings are made available to the player, such as Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc can be produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known as Cybers in Empire Earth.

Like many real-time strategy games, there are technologies available to improve a player's civilization. Technologies to improve farming can be researched at the granary. Health related technologies can be researched at a hospital. Technologies researched at the hospital improve the hit points, speed, and attack of a civilization's citizens, a hospital's healing rate and range, or the population capacity. Education upgrades are found in the university, which can protect units from being converted. Economic upgrades are found in the town center or capitol. These upgrades will increase the rate at which resources are gathered.


After the Prehistoric Age, units such as naval units can be built. Shown here are; Galley (left middle), Frigate (lower middle), Battleship (top) and Cruiser (upper middle) which are the main ships until galleys are replaced by submarines in the Modern age. Cruisers are available from the Industrial Age.Empire Earth has 21 civilizations, (with two additional ones in The Art of Conquest). Civilizations are predetermined in scenarios , but chosen by the player shortly after the beginning of random map games. Each civilization has several bonuses such as increased speed or decreased cost for a type of unit. Any civilization can be played in any epoch but will only be powerful in ages that use units that it has bonuses for. In scenarios, the player receives "civ points" for completing various tasks. The following are the available civilizations, grouped into their recommended epochs. With the exception of the futuristic Novaya Russia and Rebel Forces, all civilizations in Empire Earth are based upon history. From the Prehistoric to Dark Ages, the civilizations are Ancient Greece, Assyrian Empire, Babylon, Byzantine Rome, Carthage, and the Kingdom of Israel. From the Middle Ages to the Industrial Age Austria, England, Franks, Kingdom of Italy, Ottoman Empire, and Spain are available. From the Atomic Age to Modern times France, Germany, Great Britain, Italy, Russia, and the United States are playable, and from Digital Age to Space Age China, Novaya Russia, and Rebel Forces are playable. Japan and Korea are added in the Art of Conquest expansion and belong in the "Digital Age to Space Age" group.

Multiplayer consists of Local area network and Internet play. Players log in as a certain name profile, and search for, or create, a game that concerns several other players. The game is a basic war between all sides, unless diplomacy is involved. Advancement within Multiplayer comes about most easily when the player populates town centres. 5 citizens per centre, and one centre per age. Patches of the game are unlikely because the developer of the game Stainless Steel Studios is no longer in operation. The multiplayer servers were permanently shut down by Activision on Nov. 3, 2008 (12 years ago), making players only be able to play through Local area network.

Reception

Empire Earth averaged an 82% according to Game Rankings, and earned GameSpy's 2001 (19 years ago) "PC Game of the Year " award. It was rated 8.5/10 by IGN, who commented "Anyone who's familiar with Age of Empires is going to hit the ground running in Empire Earth. With a few additions and some small changes the economic model and interface is pretty much exactly like that in AoE2." GameSpot was not as impressed, giving it 7.9/10, saying "Empire Earth is best reserved for hard-core real-time strategy players who won't mind the game's less-than-stellar graphics and sound but will instead relish the ability to relive 14 different epochs of human warfare.". Game Informer was disappointed and gave it a 6.25/10, saying "Empire Earth couldn't walk the walk like it talked the talk. Although no one patch can fix either of the aforementioned items, the latter will certainly see some type of quick adjustment in the near future."

Empire Earth sold over 1 million units. Empire Earth was re-released as Empire Earth Gold Edition on May 6, 2003 (17 years ago). It contains both the original game and the expansion pack, manuals, and technology trees for both games, hotkey reference and the official strategy guide.

Empire Earth spawned several sequels, and eventually an entire pack for Empire Earth, Empire Earth: The Art of Conquest was released in May 2002 (18 years ago), and a sequel, Empire Earth II, was released in 2005 (15 years ago). Empires: Dawn of the Modern World was considered to be a "spiritual sequel" to Empire Earth, since it was also made by Stainless Steel Studios and released between Empire Earth and Empire Earth II. A cell phone version of Empire Earth, Empire Earth Mobile, was released in 2005 (15 years ago). Another sequel, Empire Earth III was released Nov. 6, 2007 (13 years ago).

Source: en.wikipedia.org


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