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Dissidia: Final Fantasy
Information about Dissidia: Final FantasyDissidia: Final Fantasy (dis-sid-e-uh) (ディシディア ファイナルファンタジー, Dishidia Fainaru Fantajī) is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2007 (10 years ago). The game features characters from different Final Fantasy games and centers around a great conflict between the heroes and villains, as the god of discord, Chaos, tries to wrest control of their worlds from the forces of good. It was released in Japan on dec. 18, 2008 (9 years ago) and in North America on Aug. 25, 2009 (8 years ago), and will be released in Australia on sep. 3, 2009 (8 years ago) and in Europe on sep. 4, 2009 (8 years ago). It will then be re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on Nov. 1, 2009 (8 years ago).
The name Dissidia is actually the plural form of the Latin word dissidium, which means "conflict." This word would then spawn the English words dissident and dissidence, both of which have definitions that are related to causing conflicts.
GameplayDissidia: Final Fantasy's genre has been described as "dramatic progressive action" and its graphics are in three dimensions. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment.
Character movement is fully functional within the three-dimensional field map. Characters are able to perform special maneuvers using the environment, similar to the Reaction Command feature of Kingdom Hearts II. Traps with a variety of ill effects can be found throughout the arena.
Similar to many fighting games, the aim is for the player to reduce their opponent’s HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BP or "Brave Points". Both characters start out with a set amount of BP, and each must steal BP from their opponent by attacking them with the basic "BP attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; HP damage is equal to the player's current amount of Brave. However, once an HP attack is used, the character's own BP is reduced to 0 and then slowly recovers to its starting amount. A character whose BP total has been depleted (past 0 BP and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP or BP damage, all attacks made against them cause critical damage, and the opponent gets all of the BP in the "Brave Pool" (a number that can be seen at the bottom of the screen) massively boosting their BP amount.
One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining items scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable special attack similar to the Limit Break mechanic seen in many games in the series.
In a gameplay mode exclusive to Western releases, the Arcade mode converts the game in a traditional fighting game, with all RPG elements removed and characters' abilities being stripped down to the basics to balance the playing field. The Arcade mode puts the player against a random gauntlet of five characters; beating arcade mode will reward the player with special items that can be used in story mode. All characters, including villains, are playable in Arcade mode; for example, Sephiroth is avaliable for use in this mode from the start, but he still needs to be brought via the PP Catalog for use in other modes.
CharactersThe game unites both protagonists and antagonists from installments of the main Final Fantasy series, their stories narrated by the first Final Fantasy game's Cid of the Lufaine (voiced by Bunta Sugawara in the Japanese version, and Rodger Parsons in the English version). Other then the gods and their champions, the player also deals with crystal-like dopplegangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: eleven heroes and eleven villains, one of each representing Final Fantasy through Final Fantasy X, and two secret characters: a heroine representing Final Fantasy XI, and a villain representing Final Fantasy XII. All characters' lip movements are in-sync with spoken dialogue in both Japanese and English.
Characters' equipment can be customized, and they can gain EXP and gil from battles.
Many of the characters can transform into different forms, mostly as part of their EX Modes. For example, Sephiroth from Final Fantasy VII transforms into his One-Winged Angel form as seen in Final Fantasy VII Advent Children (6 walls) when entering EX Mode, whereas Cecil from Final Fantasy IV can switch between his Dark Knight and Paladin forms at any time. All characters have an alternate costume; examples include a design for the Onion Knight that makes him resemble Luneth from the Nintendo DS version of Final Fantasy III and Squall's SeeD uniform as seen in Final Fantasy VIII.
Summons are accessible using Summon Stones. There are forty different summons, each with a different effect.
PlotIn Dissidia, there are two gods - Cosmos, the Goddess of Harmony, and Chaos, the God of Discord. Creating a realm from pieces of other worlds, the two gods each selected ten champions to waged war for eons in a unending cycle of rebirth until the balance of power tipped in favor of Chaos. As the forces of evil grow stronger and the war seems to near its end, the few surviving heroes have banded together to strike back at Chaos' minions and restore harmony.
Each of the ten heroes has a interlinking storyline, named as a "Destiny Odyssey," following their journey to recover their respective Crystal. Each Destiny Odyssey also parallels, to a certain extent, the events, or at least the spirit, of the storyline in the hero's original game - Terra's story for example, deals with her amnesia and her waning control over her powers, while Cloud's story concerns his indecisiveness and questioning his reason for fighting. The stories also overlap a great deal, with several heroes playing major roles in other heroes' Destiny Odysseys - for example, Cloud assists Terra in her storyline. One by one, the heroes each retrieve their Crystal and defeat their respective villain in battle.
After defeating their enemies, the heroes return to Cosmos, but Chaos appears and incinerates the goddess, later revealed to have transfered her power into the crystals. With Cosmos gone, her power over the heroes fades and they begin to fade back to their own worlds. However, with the last of her strength inside them, the Crystals are able to keep the heroes from fading and keep them safe, giving them enough time to strike back at Chaos and restore order. But as they battle their way to him, Garland is revealed to set up the conditions of Cosmos and Chaos, who now is in a state of continious suffering and intending to destroy everything. Once the warriors defeat Chaos, they end up at Gaia where each warrior takes his or her leave to her home while the Warrior of Light remains. Back in the world she and Chaos created, Cosmos emerges as its ruler as she and Cid ponder on what the future may hold.
DevelopmentOn Apr. 6, 2007 (10 years ago), Square Enix filed for United States trademark registration of "DISSIDIA"; the mark's relation to Final Fantasy was omitted. Some sites speculated this was an edition of Fabula Nova Crystallis Final Fantasy XIII. The title was connected with Final Fantasy when Square Enix introduced Dissidia: Final Fantasy on May 8, 2007 (10 years ago) with an official Japanese website. The game was produced by Yoshinori Kitase and directed by Yousuke Shiokawa and features music by Takeharu Ishimoto. Takeshi Nozue being the movie director.
Tetsuya Nomura is responsible for the character designs, which retain much of the look and style of Yoshitaka Amano's illustrations. Nomura comments to the Japanese gaming magazine Famitsu that Tidus is designed to look younger than he was in Final Fantasy X to "match the design touch of the rest of the Dissidia" cast. Jecht was chosen instead of Seymour to be the villain representing Final Fantasy X because Seymour has little in-game interaction with Tidus, whereas Jecht, as Tidus' father, would prove much more suitable.
On May 8, for its western localization, director Takeshi Arakawa and producer Yoshinori Kitase announced that the release date for the Western world would be Aug. 25, 2009 (8 years ago) (starting in North America), and that it will include a number of tweaks, including re-adjustments in gameplay, new gameplay events, an arcade gameplay mode, a shortened tutorial, new moves for playable characters, and extra cutscenes featuring cameos from several other characters from the main characters' original games that do not appear in the Japanese version.
On May 14, SCEA announced a Dissidia: Final Fantasy-themed PSP bundle. This includes a "Mystic Silver" PSP system, a copy of Dissidia: Final Fantasy, a 2GB memory stick, and a copy of Final Fantasy VII Advent Children. It was also released on Aug. 25, 2009 (8 years ago).
For the Dissidia: Final Fantasy US release, Gamestop released the game with two additional covers for anyone who Reserved it before it came out.
On Aug. 24, 2009 (8 years ago), it was announced that there will be an international version of the game. Named Dissidia Final Fantasy: Universal Tuning, this revision of the game will be a direct port of the North American version of the game, retaining all the extra features added, and will be released in Japan on Nov. 1, 2009 (8 years ago). Audio will be in English, with Japanese text and subtitles.
ReceptionWith individual scores of 9/9/10/8, the game received an overall rating of 36/40 points from Japanese gaming magazine Famitsu, earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame." The game's battle system was described as fast paced and exhilarating, with simple controls capable of producing battles like those found in Final Fantasy VII: Advent Children, though it was noted that the action can become difficult to follow when things get hectic and that some of the more technical aspects of the game can be hard to grasp. Also cited were extensive character customization options befitting a Final Fantasy title, and a leveling system that allows the game's difficulty to scale with the strength of the character. The game was also praised for its story and cutscenes, with one reviewer noting that the characters' histories are neatly woven into the narrative, providing new insights and answering old questions while giving each character an equal share of the spotlight. The game scored 90/95/85/85 on Dengeki PlayStation.
As of Aug. 17, 2009 (8 years ago), Dissidia: Final Fantasy has sold 910,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan. It was the 12th best-selling game in Japan in 2008 (9 years ago), selling 660,262 copies.
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