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Devil May Cry
Information about Devil May CryDevil May Cry (frequently abbreviated as DMC) is an action game developed by Capcom Production Studio 4 and published by Capcom in 2001 (16 years ago) for the PlayStation 2. Although the first game in the Devil May Cry series, the events in the game are second in the series storyline's chronological order, taking place after events in Devil May Cry 3: Dante's Awakening, and before Devil May Cry 2 and Devil May Cry 4.
Set in modern times on the fictional Mallet Island, the story centers on the characters Dante and Trish and their quest to confront the demon lord Mundus. The story is told primarily through a mixture of cutscenes, which use the game's engine and several pre-rendered full motion videos.
Devil May Cry received prominent coverage in the video game media, high overall scores from professional reviewers, and has sold more than two million copies.
GameplayThe gameplay consists of levels called "missions", where players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is given a letter grade of A, B, C, or D, with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies), how "stylish" their combat was, item usage, and damage taken.
"Stylish" combat is defined as performing an unbroken series of attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo", and "Awesome"; and peaks at "Stylish". The gauge terms are similar to the grades you get at the end of the missions. When the character receives damage, the style rating resets back to "Dull". Players can also maintain their style grade by taunting enemies at close range. These combat mechanics are used for most of the game, with three areas that are exceptions. The first is an underwater first-person shooter area, where the player battles enemies with a needle gun. Secondly, during the final boss battle, the gameplay switches to a rail shooter-type environment, and finally a similar rail-shooter level is used for the character's escape from the island by airplane.
The player can temporarily transform the character into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes the character's appearance. The transformations typically increase strength and defense, slowly restore health, and grant special attacks. It is governed by the Devil Trigger gauge, which depletes as the ability is used, and is refilled by attacking enemies or taunting in normal form.
Devil May Cry contains puzzles and other challenges besides regular combat. The main storyline often requires the player to find key items to advance, in a manner similar to puzzles in the Resident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs". Side quests, called "Secret Missions" in the game, are located in hidden or out-of-the-way areas and are not required for completion, but provide permanent power-ups. They typically challenge the player to defeat a group of enemies in a specific manner or within a time limit. Rewards for all optional puzzles and challenges come in different types of "orbs" which give bonuses such as extra lives (yellow orbs), extending the length of the Devil Trigger ability (purple orbs), increasing the capacity of Dante's life bar (blue orbs), and allowing the player to purchase power-ups (red orbs).
PlotDevil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish. He impresses her by easily brushing off her assault, and tells her that he hunts demons in pursuit of those who killed his mother and brother. She says the attack was a test, and that the demon emperor Mundus, whom Dante holds responsible for the deaths of his family, is planning a return. The scene jumps to their arrival at an immense castle, whereupon Trish abruptly leaps and vanishes over a high wall.
Dante encounters Phantom.Dante explores the castle and encounters the game's stock enemies, demonic marionettes. He also finds a new sword called Alastor, and battles the first boss, a giant spider/scorpion demon named Phantom. Dante wins the battle, but in what becomes a recurring theme, the defeated boss monster reappears a short time later in a corridor, forcing the player to choose a narrow escape or to fight in the tight confines. After further exploration and combat, Dante battles a demon named Nelo Angelo who impresses Dante with his confidence. The demon wins, but suddenly flees upon seeing the half-amulet Dante wears. The demon attacks twice more in later missions, and is eventually revealed to be Dante's identical twin brother, Vergil. After Vergil's final defeat, his amulet joins with his brother's half, and "Force Edge", the game's default sword which belonged to the twins' father, changes into its true form and becomes the Sparda sword.
When Dante next meets Trish, she betrays him and reveals that she too is working for Mundus, but when her life is endangered, Dante chooses to save her. Claiming he only did so because of her resemblance to his mother, he warns her to stay away. Yet when he finally confronts Mundus, who is about to kill Trish, Dante again chooses to save her and is injured. Mundus tries to finish him off, but Trish takes the attack instead. This unleashes Dante's full power thus allowing him to take on the form of Sparda. Dante and Mundus then battle on another plane of existence.
Dante is victorious, and leaves the amulet and sword with Trish's immobile body before departing. Mundus returns and corners Dante, who is now back to his regular strength, before he can flee the island; Trish also returns and lends Dante her power. Dante defeats Mundus, who vows to return and rule the human world. When Trish tries to apologize she begins to cry, and Dante tells her it means she has become human and not just a devil, because "devils never cry". Dante and Trish escape on a plane as the island collapses. After the credits, it is revealed that Dante and Trish are working together as partners, and have renamed the shop "Devil Never Cry".
DevelopmentDevil May Cry began its development life as a Resident Evil 4 title for PS2, after the completion of Resident Evil 3, under the direction of Hideki Kamiya and "Team Little Devil". Early research and development work included a trip to Spain, to examine various castles as a basis for the game's environments. However, in prototype status, the game proved to be a radical departure from the established Resident Evil formula and the survival horror genre in general. Rather than abandon the project entirely, the premise was changed and the game eventually became Devil May Cry. Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which lead to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.
According to Kamiya, Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities. The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games. Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games."
ReceptionReviews from video game news Web sites typically praised the Devil May Cry's gameplay innovations, action, visuals, camera control, and gothic ambience. The game also received positive reviews from video game print publications for similar reasons. Game Informer summarized their review by saying the game "makes Resident Evil look like a slow zombie". The average review score at Game Rankings, based on input from 72 publications, was 92.2 percent.
The game was also subject to criticism. Next Generation Magazine objected to the difficulty level, wondering if the challenge was added to prolong the gameplay. Electric Playground pointed to the unusual control scheme and lack of configuration options. GameSpy cited the camera's behavior, the learning curve for the controls, and graphical shortcomings such as flickering and jagginess. GameSpot criticized the game's conclusion for its dramatic change in gameplay to a rail shooter-like style at the story's climax, as well as a leveling-off of the difficulty. Lastly, Gamecritics felt that the story was overly short and the characters were underdeveloped.
LegacyDevil May Cry has spawned a sequel (Devil May Cry 2) and a prequel (Devil May Cry 3); both of which have sold more than one million copies. A fourth game, Devil May Cry 4, was released on Feb. 5, 2008 (9 years ago) in the United States for PlayStation 3, Xbox 360 and PC. Total sales for both versions as of Feb. 10, 2009 (8 years ago) is approximately 2.48 million copies. The game has likewise resulted in the release of two novels by Shinya Goikeda, and an anime series. On Oct. 15, 2004 (13 years ago), three years after the game's release, a soundtrack containing the game's music was released alongside the soundtrack to Devil May Cry 2. Plans for a PlayStation Portable installment, tentatively titled Devil May Cry Series, and a live action movie adaptation have been announced, although it was later confirmed in 2009 (8 years ago) that the PSP adaptation of Devil May Cry was officially cancelled in a 1UP.com article. According to the Internet Movie Database, the movie may be released some time during 2010 (7 years ago). However, nothing else has been released beyond their announcements.
Devil May Cry has been cited as the beginning of a sub-genre of action games called "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action. The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games". The series has become the standard against which other 3D action games are measured, with comparisons in reviews of games including God Of War (6 walls), Chaos Legion (5 walls), and Blood Will Tell.
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