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Burnout Revenge


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Burnout Revenge (Games)
Author: Striker
Burnout Revenge (Games)
Burnout Revenge (Games)
Burnout Revenge (Games)
Burnout Revenge (Games)
Burnout Revenge (Games)
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Information about Burnout Revenge

Burnout Revenge is the fourth video game in the Burnout series of racing games, released for the PlayStation 2 and Xbox on sep. 13, 2005 (12 years ago) and Xbox 360 on Mar. 7, 2006 (11 years ago), alongside the PlayStation Portable and Nintendo DS title Burnout Legends.

Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause as large a crash as possible). A sequel to Burnout Revenge, titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on Jan. 22, 2008 (9 years ago).

Gameplay

In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered a Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on.

During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as "Revenge Takedown".

In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 10 "ranks". The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events.

The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins).

Reception

Burnout Revenge was named the game of the month in the Game Informer Oct. 2005 (12 years ago) issue. It also scored 9.1 for PS2 and Xbox and 8.8 for Xbox 360 on Gamespot. Eurogamer gave it a 8/10.

Soundtrack

  1. Almost Here* by The Academy Is...
  2. Top of the World by The All-American Rejects
  3. Come On by Andy Hunter°
  4. Bundy* by Animal Alpha
  5. Life Burns! by Apocalyptica
  6. Flyover by Asian Dub Foundation
  7. Beast and the Harlot* by Avenged Sevenfold
  8. Red Flag (Demo Version) by Billy Talent
  9. Fear and Loathing* by The Black Velvets
  10. Helicopter* by Bloc Party
  11. An Honest Mistake* (Superdiscount Remix) by The Bravery
  12. Break on Through (To the Other Side)* by The Doors
  13. Hand of Blood* by Bullet For My Valentine (7 walls)
  14. The Big Jump by The Chemical Brothers
  15. As the Tables Turn by CKY
  16. Wake the Dead by Comeback Kid
  17. Riot Radio by The Dead 60s
  18. Tuned to a Different Station by Dogs
  19. The Hey Man!* by Emanuel
  20. Dance, Dance* by Fall Out Boy
  21. Ink* by Finch
  22. All the Rage* by Funeral for a Friend
  23. I Want by Goldfinger
  24. Better World (Adam Freeland Remix) by Infusion
  25. Today by Junkie XL
  26. Daft Punk Is Playing at My House* (Soulwax Shibuya Remix) by LCD Soundsystem
  27. Apply Some Pressure* by Maxïmo Park
  28. Straight to Video* (KMFDM Remix) by Mindless Self Indulgence
  29. Nü Rock by Morningwood
  30. Heard That Sound by MxPx
  31. Shot Down* by Nine Black Alps
  32. Do What You Want by OK Go
  33. Shotgun* by The Outline
  34. Stand Up* by Pennywise
  35. The World by The Starting Line
  36. Lullaby by Thrice
  37. First Day* (General Midi Remix) by Timo Maas
  38. Band-Girls-Money* by Tsar
  39. F.I.G.H.T.* by Unwritten Law
  40. The Great Escape* by We Are Scientists
  41. Lights and Sounds (Demo Version) by Yellowcard


Source: en.wikipedia.org


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