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Ace Combat X: Skies of Deception


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Ace Combat X: Skies of Deception (Games)
Ace Combat X: Skies of Deception (Games)
Ace Combat X: Skies of Deception (Games)
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Information about Ace Combat X: Skies of Deception

Ace Combat X: Skies of Deception (エースコンバットX スカイ・オブ・デセプション, Ēsu Conbatto Ekkusu Sukai Obu Desepushon) is a video game for the PlayStation Portable handheld console. It is the seventh installment of the Ace Combat video game series, the first for the PlayStation Portable system, and the second for a portable console. It was released for the United States on Oct. 24, 2006 (13 years ago).

Gameplay

The player plays the role of the flight lead in Gryphus Squadron, of the Aurelian Air Force. Ace Combat X also includes a multiplayer mode, using wireless Ad Hoc for up to four players. There are two modes: Cooperative Mode, versus 2-6 A.I. controlled fighters, and a versus mode. The versus modes include Dogfight-Survival, Dog Fight-Shoot Out, Base Attack (attack/defend), Air Superiority (King of the Hill), Beacon Battle (Capture the Flag) and Escort Mission. The wingman command system is no longer available because of the limited number of buttons on PSP. It is one of the easiest games on PSP to pick up the controls but there are advanced controls for masters of the game and those who like a challenge on a game. After meeting certain game conditions, the player can choose 4 different paint schemes for each unlockable aircraft. Certain planes may be "tuned" for improved performance by unlocking and purchasing parts in Campaign Mode, examples of which include thrust-vectoring nozzles, advanced canards and higher-powered engines. The HUD is almost the same as the other Ace Combat games, except the player is allowed a visual of the target on the upper-left of the screen, and a Multi-Purpose Gauge on the upper-right. Medals are awarded by completing various objectives in Campaign Mode and Multiplayer. Medals may also be earned in Arcade mode, known in the game as "Free Mission".

Players gain money by destroying enemies, points being converted directly into credits. Once the mission objectives are complete, the player is awarded bonus money for performing above and beyond the requirements of the mission objectives. With missions that require landing or refueling in mid-air, bonus money can be earned by completing said tasks quickly.

There are four levels of difficulty: Easy, Normal, Hard, and the unlockable Ace level. The difficulty mode affects how many enemies are in a stage, how smart/accurate the enemies are, how much damage the enemies can take, and how much damage the player's airplane can take. On the Ace difficulty level, a single missile from the enemy will deal approximately 95% damage to a standard-defense fighter (if not take it out immediately), whereas on the easiest level it would deal about 20%.

Like other Ace Combat games, the player can choose their own route through the campaign, which affects how the game progresses. There are 3 points where missions branch out into multiple paths, marking segments of the game; the longest campaign a player can undertake requires the completion of all 17 available missions, while the shortest amounts to a count of 10 (medals are awarded accordingly for meeting both of these conditions).

Most of the missions in the game are laid out as simply "search-and-destroy", where the player must engage a target and destroy it within a time limit; the only variations to this layout depend on whether the targets are air-to-air or air-to-ground. The variety of mission-altering factors include but are not limited to:

Escort (where the player must protect an ally from destruction by enemy craft)
Air Restrictive (where the player must remain below a certain altitude/speed)
Jamming (where the player's radar and lock-on will be hindered or disabled)
Assault on Base (where the player must attack/destroy an enemy stronghold)

Two or more of these factors may be combined during certain missions.

Flyable Aircraft:

F-4E Phantom II
A-6E Intruder
JA-37 Viggen
XFA-24A Apalis
F-5E Tiger II
F-1
F-16C Fighting Falcon
MiG-29
A-10A Thunderbolt II
MiG-21
Mirage 2000D
F-14 Tomcat
MiG-31 Foxhound
YR-302 Fregata
Panavia Tornado
F-15E Strike Eagle
Grumman X-29
XFA-27
Su-27 Flanker
Mitsubishi F-2A
XR-45 Cariburn
F/A-18E Super Hornet
F-117 Nighthawk
F-16XL
Dassault Rafale M
F-35C Lightning II
JAS-39 Gripen
Eurofighter Typhoon
YF-23 Black Widow II
YR-99 Forneus
F-15S/MTD
Su-37 Terminator
F-22A Raptor
MiG-1.44
FB-22
Su-47 Berkut
S-32
X-02 Wyvern
ADF-01F Falken
Fenrir

Plot

Aurelia is a peaceful nation located on the southern edge of the Osean Continent. A mild climate and vast underground resources have kept Aurelia out of war and conflicts for many decades.

However, in the year 2020 (next year), Aurelia's northern neighbour, Leasath under the command of Diego Gaspar Navarro invaded the country, in retaliation for their supposed involvement in promoting civil war in Leasath and being their largest benefactor in aid. Aurelia, unprepared for the invasion, was taken over in 10 days due to the power of Leasath's advanced superweapon - the Gleipnir Flying Fortress. However, the reason for the invasion was not what it appeared to be; it is later revealed that Diego Gaspar Navarro had an alternate motive for launching the invasion: to make millions in arms deals during the war.

Reduced to a single operating airbase, the remnants of the decimated Aurelian military band together to strike back at the invading Leasath forces. At the forefront of this crusade is Gryphus Squadron, led by ace fighter pilot Gryphus 1 who bears the symbol of "The Southern Cross". As Aurelia's last hope, Gryphus Squadron must liberate their country and restore peace to the land.

Source: en.wikipedia.org


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